Hunting

At any point when the player is in the wild or has the option to enter the wild, they may go on a hunting trip. Any materials gathered while hunting can be used in crafting recipes.

Hunting
When a player chooses to go hunting, they must first make a DC 15 Survival check. If they succeed, they can roll on the Hunting Chart below. When the combat begins, they have the element of surprise and can position themselves at least fifteen feet away from any one creature. They get the first action without initiative.

Pelts & Leather
Animals that have been killed in combat (whether hunting or not) can serve multiple uses. A dead animal produces four main resources: pelts, meat, bones, and organs.

Obtaining Resources
When skinning an animal after killing it, make a DC Slight of Hand check. A roll of 10 will grant you a number of rations (refer to the DM) and a 15 or higher will provide you with the rations a pelt. Rolling a natural 20 shows expertise in skinning an animal and you receive two full pelts.

If you want to go after the bones and organs, you must make a DC Medicine check. A roll of 10 will grant you the bones that you are looking for. A roll of 15 allows you to obtain one organ in good condition. A 20 allows you to harvest all of the organs in good condition. Bones and organs carry the same modifiers as the pelt would. Bones can be used as a substitute to wood when crafting.

Values and Modifiers
The chart below shows how to value the pelts and materials taken from a downed creature based on its CR level. The DM has the right to change the values at any time.